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The good, the bad and the inevitable.

What is the state of Shroud of the Avatar?

The Good.

1. Most improvements have been made in the field of graphics, animation and VFX. Even though they are not perfect, I think they are no longer in a state that stops people from trying the game by just looking at it anymore.

2. Their Combat has improved a lot. The deck system is unique enough to give the game its own feel, and with the Heat system more in line of what people are used to in terms of MMOs.

3. Balance will probably always be an issue, also the skill leveling system and decay need some tweaking here and there, but overall one has to acknowledge they went into the right direction with the changes they made.

4. SotA's housing is simply one of the best I encountered in any MMO today. It is probably the closest feature to Ultima Online in the whole game.

5. Personal Investment

The game has lots of potential... and that is what the game is currently driving on. The believe it is going to be good and can give us back the no…
Recent posts

Lodge of Lamers's being salty again...

Here is a little lesson on how I play:


I am no PvPer... I am a Looter and PK. That's probably way to complicated for you, but I think everyone else understood it so far :D

I give a shit about what you salty whiney bitches pm me, or whatever. Lou Cento must be right out of the mental hospital. ^^


"WE GONNA HUNT YOU@!!!" Yeah please try. You'll most likely fail at it like everyone else that tried. Don't be a salty motherfucker ^^


Just accept you are not safe in your town, farm zone or when going afk and flagged. I'll be there to get you again and again when you are not prepared for it :P

I fight when I WANT to fight. And even if you should kill me it's not a problem I come for the loot and I always get it in the end. Just like I looted your little girlfriend. That's what I am known for. :)

But nevertheless thanks for adding to my legend. ;)






Checking back at Shroud after 2 months break...

Game looks more polished. Combat is more fun now.
Sandbox mechanics still missing though... but random PKing can be fun for a while again... ;)

It is always good to make new friends in NB:



Other people are more appreciative of me killing bunch of guys in Brittany Wharf:


And I might actually go into the contract killing business...





Got banned in the forums again, after making 3 posts. Lead to a longer discussion with Berek and to my surprise we both came to an agreement... so maybe things are improving, and I might take a closer look into SotA again, since with Kor they really got a programmer who knows the game very well, and Chris making promising statements that with Release there would be more sandbox features I might like... ;)

Last but not least, the cringe of the week:












The 2 year plan...

A post declaring what SotA wants to be is necessary!
Because after claiming to become a spiritual successor to U7 and UO, and as of right now to be nowhere near that goal in terms of virtual world, a realignment is necessary for everyone.

Shroud of the Avatar - Forsaken Development Point & Click Adventure

It's done!

Forsaken Virtues in Community Management - Part III

Portalarium's Community Management never ceases to amuse me.

Apparently a poor guy got his name changed again into something ridiculous and his mate made a post on the official forums...



"Debbie does Sota"... that name apparently offended a little snowflake and he got reported, and Community Management had to put the offender in line again! WELL DONE.

NERF ALL THE MAGIC!

For months now people complained about the power of mages.


Two groups of mages were the main focus - Death and Earth mages.
With the latest nerf of death magic and a nerf to all magic schools *attunement nerf* things got more out of balance than you might think.

Chris said some people complained that they have to level more than one school in PVE etc, and as someone who told him that his nerf was overdone, I think he might have in parts talked about my feedback on the issue.

Let me explain what the problem is here, and why magery (for high level chars) can be considered a utility school like the tactics tree now. This mainly applies to PVE Bossfights and of course PVP.

A lot of the effects the nerf had, you will only notice at very high levels. So even if you might think now that your mage is doing fine in T5 zones... wait until you get past that...