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Showing posts from 2018

Archery needs love. What Chris needs to do...

Long time no post...     But boy SotA hasn't been boring. PK action picked up quite a bit with increasing player numbers post release, and flattened a little bit with the latest decrease in player numbers. But I can say I never made more money PKing, especially with the newer bounty ruleset. Pushed 3 Videos in 2 Releases so far... Good times. Interesting enough some of the old guilds came back and some new transitioned over from Mortal Online.. however the older ones seem to be turning their backs again right away, after seeing they cannot get a foot into PVP anymore. Which is sad, SotA desperatedly needs to give options for low level and casual oriented Players that maybe don't want to risk the ransom when playing alone, but maybe take part in more structured conflict in a group, where the risk of losing is smaller and can be mitigated. Right now everyone has to compete with the best, and that leads to a lot of frustration for casuals or returning players. Factions..

SotA Release and Q2 Outlook...

As someone who has over 5000 hours into SotA testing it, I must say the game releases with a solid foundation to build on... Even though it obviously still is managed by people who not only seem to have zero connection to gamers nowadays, but also to common sense. But let's stay on the game. The last Releases clearly shifted the game towards a more group-oriented gameplay. Not only self sufficiency is likely to go away, grouping for the first time feels worth it and actually can yield better results pretty early in the game and even later - depending on your builds. Coming with that I am glad to see finally Portalarium realizes that their lack of "repeatable" content aka endgame content is something they need to solve within the first 3 months of release. Combining that with the promised Castle Siege mechanics, that can and likely will be used to improve Control Points as well is a step towards generating conflicts and a major driver for people to get engaged. Wi

Valentine's Day Prep in SotA...

In a prepartion for V-Day, and as a response to some banter that was going on in the forums, I though I make a picture of one of my many visits in New Heaven. Unfortunately they usually are unflagged if they not outnumber me, so I have to find other ways to make fun of them ;) Apparently the self proclaimed Do-Gooder Defense Force needs to call for moderation favors ;) Luckily Waybackmachine saved some of the comedy gold responses this banter got. Just a little advice: While on reddit the discussion on bad moderation goes on, and probably one of the best customer relation talks I've ever seen in this game got interrupted by overzealous moderators. While I personally gone away from the notion to blame Berek as a person, I can understand people still blame him. People like Scotty and Chris are passionate about what they do. Chris who put a lot of work into the project lately and tackled a lot of concerns people seemed to have with the skill system has really sur

Banned again for hurting a Dev's feelings...

Apparently contradicting a developer is now a bannable offense. Especially if it is factual and he can't come up with a rebuttal. ;) Rick Holtrop wrote me a letter again that I was banned for being combative and contradicting a developer. So cute, as this has never been a violation according to their community guidelines. Next up he fails to elaborate on how it is combative to tell someone who was apologizing for mentioning the Master of the Forge charity, that he doesn't need to apologize as his post didn't violate any rules. Which it didn't since mentioning or questioning the charity wasn't yet forbidden either, before Darkstarr needed to threaten people with warnings if they mention the charity. I guess most of us just have to take a look at some of the Dev's Twitter or other social media accounts to get a clue where this behavior is coming from. Some of them became pure left wing collectivist. There is hardly a difference between a National Social