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Showing posts from March, 2018

SotA Release and Q2 Outlook...

As someone who has over 5000 hours into SotA testing it, I must say the game releases with a solid foundation to build on... Even though it obviously still is managed by people who not only seem to have zero connection to gamers nowadays, but also to common sense.

But let's stay on the game. The last Releases clearly shifted the game towards a more group-oriented gameplay. Not only self sufficiency is likely to go away, grouping for the first time feels worth it and actually can yield better results pretty early in the game and even later - depending on your builds.

Coming with that I am glad to see finally Portalarium realizes that their lack of "repeatable" content aka endgame content is something they need to solve within the first 3 months of release. Combining that with the promised Castle Siege mechanics, that can and likely will be used to improve Control Points as well is a step towards generating conflicts and a major driver for people to get engaged.


With Travi…